The Most Innovative Things Happening With enum inheritance java
To me, inheritance is a way to describe how a class’ methods are executed. Inheritance can be thought of as how a class contains a list of properties and methods that are automatically overridden for a specific class.
The problem with inheritance is that it’s a method that has to be overriden for every class you create. The good news is that there was a recent change to the Java language where you can declare a class to have no inheritance. That way you can write classes that are a mixture of inheritance and not inherit at all. You can also specify that a class should be inherited by another class which will make it completely compatible. These methods are called “overrides.
This is a very popular pattern. It’s a way of taking over a method and making it do the same thing over and over for every class that inherits from the original class. In a way it’s like a factory method, but instead of doing work you just need to tell it to do the work.
This is one of those times where I just have to say, “Whoa there, wait a minute. I didn’t know that.” This is so rarely mentioned in books and classes because this is an extremely common pattern. If you have a class that needs to know what to do for each subclass based on the inheritance of that class, you can create a method that accepts an enum and does that.
So it seems that Java has come up with a solution, but it’s a little more than just making a method that will take an enum and do the work. Instead, it’s actually the definition of the method itself that gives us an idea of what the method does. I’m not a fan of this method because it basically just says “Do this work”, and if the class does not have a definition for the method itself, then you get this weird, “class not found” error.
If you want Java to enforce some consistency in your code, you can use the @SuppressWarnings annotation. This tells the compiler that the method should not try to instantiate any objects unless it is explicitly told to do so. This in turn makes it harder to have code break because, well, it doesn’t know what to do when you don’t explicitly tell it to do anything.
I think this is a good thing, but it really is just a way to tell the compiler to ignore an object that you dont actually want to use, and so this is a good way to be sure you dont break your code if you add a new class in the future. However, I think the downside of this is that you can no longer annotate the method with a @SuppressWarnings statement.
I’m a bit confused here.
Its a good trick if you have a class hierarchy where you are using the same method in multiple classes, but not all of the methods are the same. If you are using a common method from multiple classes, there is a risk that you might overwrite the same method in different classes, which can cause unexpected behavior.
I think it would be a good idea to do this as a last-resort, but I’m not sure how the problem in my example would be solved. The only thing that I can think of is to add an additional variable to the class that will hold the property that will have been set, and then make sure that none of the members are trying to access it directly anyway.